#include "RootNode.h"

using namespace gull::core;

RootNode::RootNode(const char* name, renderPass renderPass):
SceneNode(name,RENDERPASS_STATIC)
{
	
}

RootNode::~RootNode()
{
	
}

gullNotification 
RootNode::update(Scene* scene)
{
	
	return GULL_OK;
}

gullNotification
RootNode::preRender(Scene* scene)
{
	SceneNode::preRender(scene);
	return GULL_OK;
}

gullNotification
RootNode::render(Scene* scene)
{
	SceneNode::render(scene);
	return GULL_OK;
}

gullNotification
RootNode::postRender(Scene* scene)
{
	SceneNode::postRender(scene);
	return GULL_OK;
}